Game designer
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Game designer -
manuel bissonnette
game designer
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game designer -
my work
Unannounced Project
Role: Game Designer
Developer: NetEase Games Montreal
Spade Investigations
Role: Game & Level Designer
Developer: Little Grim Entertainment
DARK VOID
Role: Game Designer
Game Jam (contest with CG Spectrum College)
Kristala
Role: Assistant Game Director & Level Designer
Developer: Astral Clocktower Studios
DOMAIN
Role: Narrative, Game & Level Designer, Blueprint and AI Scripter
Second syllabus school project with CG Spectrum College (October 2022)
Big Top Hell
Role: Narrative, Game & Level Designer, Blueprint and AI Scripter
First syllabus school project with CG Spectrum College (May 2022)
my designing pillars
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intricate systems
Rock. Paper. Scissors.
Exploiting one main mechanic and using it as a building ground for every system in the game so they communicate and resonate, creating a cohesive and strong experience.
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Rapid Prototyping
Fail fast. Learn. Improve.
I abide by the Design Thinking iterative principles.
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Meaningful player experience
Agency and Volition.
Players also have stories to tell. When a game story meets the player’s, it leads to a transformative experience. I aspire to create games that make players feel like they are bigger than life.
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Rewarding game loops
Intrinsic motivation. Extrinsic motivation.
Designing with both those in mind so that players feel good about themselves and keep playing, always wanting more.
MY tools
Photoshop
Illustrator
Jira
GitHub
Gaea
Unreal Engine
Perforce
Notion