Game designer

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Game designer -

manuel bissonnette

game designer

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game designer -

my work

Unannounced Project

Role: Game Designer

Developer: NetEase Games Montreal

Spade Investigations

Role: Game & Level Designer

Developer: Little Grim Entertainment

DARK VOID

Role: Game Designer

Game Jam (contest with CG Spectrum College)

Kristala

Role: Assistant Game Director & Level Designer

Developer: Astral Clocktower Studios

DOMAIN

Role: Narrative, Game & Level Designer, Blueprint and AI Scripter

Second syllabus school project with CG Spectrum College (October 2022)

Big Top Hell

Role: Narrative, Game & Level Designer, Blueprint and AI Scripter

First syllabus school project with CG Spectrum College (May 2022)

my designing pillars

  • intricate systems

    Rock. Paper. Scissors.

    Exploiting one main mechanic and using it as a building ground for every system in the game so they communicate and resonate, creating a cohesive and strong experience.

  • Rapid Prototyping

    Fail fast. Learn. Improve.

    I abide by the Design Thinking iterative principles.

  • Meaningful player experience

    Agency and Volition.

    Players also have stories to tell. When a game story meets the player’s, it leads to a transformative experience. I aspire to create games that make players feel like they are bigger than life.

  • Rewarding game loops

    Intrinsic motivation. Extrinsic motivation.

    Designing with both those in mind so that players feel good about themselves and keep playing, always wanting more.

MY tools

Photoshop

Illustrator

Jira

GitHub

Gaea

Unreal Engine

Perforce

Notion

Adobe Illustrator