KRISTALA

Kristala is a third-person Dark Fantasy ARPG that seamlessly fuses fast, ferocious combat with smart storytelling and rich, robust RPG mechanics.

CONTEXT AND CREDITS

Role: Assistant Game Director & Level Designer

From: May 2022 to January 2023

Developer: Astral Clocktower Studios

Genre: Soulslike Dark Fantasy Action RPG

Engine: Unreal Engine 5

Release: 2025 for PC + Console

my role in a bit more details

Although there is not much I can say because the game is not yet released, I can speak of my contribution in more general terms.

assistant game director

game vision evangelist

process & roadmap development

operations improvement

game vision documentation maintenance

team liaison

Task planning &tracking

+ Participate in the maintenance and development of the game’s overall vision
+ Ensure that all elements work together cohesively to fit the intended vision
+ Translate game design elements into elements that can be used by the level design team, as well as translate and deploy gameplay elements into operable elements
+ Stay on top of overall progress in order to make sure that the art, narrative, design, and tech departments support each other
+ Look for opportunities to improve and evolve processes, methods and practices
+ Develop workflows and pipelines as well as implement means to facilitate interaction between colleagues (in a full remote context)

level designer

architectural design

house blockout

environmental storytelling

level related documentation maintenance

world composition & level streaming (unreal engine)

testing and debugging

+ Understand game design documents to know the environments, objectives, atmospheres, story and style of each locations
+ Use visual scripting tools to integrate gameplay elements
+ Participate in the creation of locations that provide the best player experience possible
+ Create and maintain design documentation related to levels as well as “how-to” documents for all game relevant content elements
+ Validate environment playability (test and improve)
+ Participate in the game’s quality by tracking and fixing issues

TOOLS USED for the project

Unreal Engine

Sourcetree

Trello

Whimsical

Discord

Notion

Google Drive Suite

visit the game’s website to know more

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