KRISTALA
Kristala is a third-person Dark Fantasy ARPG that seamlessly fuses fast, ferocious combat with smart storytelling and rich, robust RPG mechanics.
CONTEXT AND CREDITS
Role: Assistant Game Director & Level Designer
From: May 2022 to January 2023
Developer: Astral Clocktower Studios
Genre: Soulslike Dark Fantasy Action RPG
Engine: Unreal Engine 5
Release: 2025 for PC + Console
my role in a bit more details
Although there is not much I can say because the game is not yet released, I can speak of my contribution in more general terms.
assistant game director
game vision evangelist
process & roadmap development
operations improvement
game vision documentation maintenance
team liaison
Task planning &tracking
+ Participate in the maintenance and development of the game’s overall vision
+ Ensure that all elements work together cohesively to fit the intended vision
+ Translate game design elements into elements that can be used by the level design team, as well as translate and deploy gameplay elements into operable elements
+ Stay on top of overall progress in order to make sure that the art, narrative, design, and tech departments support each other
+ Look for opportunities to improve and evolve processes, methods and practices
+ Develop workflows and pipelines as well as implement means to facilitate interaction between colleagues (in a full remote context)
level designer
architectural design
house blockout
environmental storytelling
level related documentation maintenance
world composition & level streaming (unreal engine)
testing and debugging
+ Understand game design documents to know the environments, objectives, atmospheres, story and style of each locations
+ Use visual scripting tools to integrate gameplay elements
+ Participate in the creation of locations that provide the best player experience possible
+ Create and maintain design documentation related to levels as well as “how-to” documents for all game relevant content elements
+ Validate environment playability (test and improve)
+ Participate in the game’s quality by tracking and fixing issues
TOOLS USED for the project
Unreal Engine
Sourcetree
Trello
Whimsical
Discord
Notion
Google Drive Suite