DOMAIN
DOMAIN is a first person ARPG that aims to explore the concept of “elements”, and measure their impact on game design when pushed to an extreme.
CONTEXT AND CREDITS
Solo project completed in 20 weeks as a second school project for CG Spectrum College
Role: Narrative, Game & Level Designer, Blueprint & AI scripter
Created and developed under the mentorship of Jonathan Morin (ex Creative Director at Ubisoft)
Done in Unreal Engine 5
Materials and 3D assets downloaded from the Quixel Megascans library
Character models and animations downloaded from Mixamo
Delivered - mid October 2022
my role in a bit more details
Here is what was accomplished over the course of the syllabus and prototype’s development.
game designer
game pitch deck redaction
vision statement
systems design
combat system integration & balance
Behavior tree building
world building & lore creation
UI/UX design
gDD writing & maintenance
level designer
2D map drawing
encounter design & Pacing
landscape sculpting
materials creation
lighting
Visual scripting (blueprints)
level documentation maintenance
testing and debugging
about the game
DOMAIN immerses the player in a hypothetical future where the elements’ essence have been compartmented, creating 4 very distinct world regions (called Domains), and leading to a war over their control.
core game pillars
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engaging combat, every second
Have the player consider where they should stand and when in order to make the most out of their environment and their enemies’ weaknesses, therefore making a kill extremely satisfying.
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Deep Emotional connection
Build a rich narrative experience through a dramatic story, continuous player’s involvement and seamlessly integrated game mechanics, that allows for strong fantasy fulfillment and deepens the relationship between the player and the player character.
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Strong Accountability
Think every system so that they give the player full responsibility; over their progression, the life of an in-game companion, and most of all, the survival of the human race.
showcasing footage
Here is a video presenting the game’s story and work done on the prototype.
TOOLS USED
Unreal Engine
Gaea
Photoshop
Illustrator
Miro
Google Drive Suite